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PC Gamer (Italian) 38
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PC Gamer IT CD 38 1-2.iso
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HG2DEMO
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hg2demo.exe
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data
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Textures
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texanim.tdf
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Text File
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1998-07-31
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4KB
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169 lines
; -------------------------------------
; ---- missile explosion animation ----
; -------------------------------------
{
TexAnimID: Explosn01
TexAnimName: explspkd.tga
FrameCount: 12
UVCoord: 0.0 0.0
UVCoord: 0.25 0.0
UVCoord: 0.5 0.0
UVCoord: 0.75 0.0
UVCoord: 0.0 0.25
UVCoord: 0.25 0.25
UVCoord: 0.5 0.25
UVCoord: 0.75 0.25
UVCoord: 0.0 0.5
UVCoord: 0.25 0.5
UVCoord: 0.5 0.5
UVCoord: 0.75 0.5
UVSize: 0.25 0.25
BlendMode: ALPHA_CHANNEL | ALPHA_BLENDED | NO_ZBUFFER
}
; --------------------------------
; ---- bullet spark animation ----
; --------------------------------
{
TexAnimID: BullSpark01
TexAnimName: explspkd.tga
FrameCount: 4
UVCoord: 0.0 0.75
UVCoord: 0.25 0.75
UVCoord: 0.5 0.75
UVCoord: 0.75 0.75
UVSize: 0.25 0.25
BlendMode: ALPHA_CHANNEL | ALPHA_BLENDED | NO_ZBUFFER
}
; --------------------------------------------------------------
; ---- gear explosion fire and smoke animation ----
; ---- ----
; ---- Note: this explosion is toned down for blend mode 2 ----
; --------------------------------------------------------------
{
TexAnimID: FireSmoke01
TexAnimName: expl2d.tga
FrameCount: 15
UVCoord: 0.0 0.0
UVCoord: 0.1875 0.0
UVCoord: 0.375 0.0
UVCoord: 0.5625 0.0
UVCoord: 0.75 0.0
UVCoord: 0.0 0.25
UVCoord: 0.1875 0.25
UVCoord: 0.375 0.25
UVCoord: 0.5625 0.25
UVCoord: 0.75 0.25
UVCoord: 0.0 0.5
UVCoord: 0.1875 0.5
UVCoord: 0.375 0.5
UVCoord: 0.5625 0.5
UVCoord: 0.75 0.5
UVSize: 0.1875 0.25
BlendMode: ALPHA_CHANNEL | ALPHA_BLENDED | ALPHA_BLENDED_MODE_2 | NO_ZBUFFER
}
; -------------------------------
; ---- smoke trail animation ----
; -------------------------------
{
TexAnimID: SmokeTrail01
TexAnimName: smokmuzc.tga
FrameCount: 12
UVCoord: 0.0 0.0
UVCoord: 0.25 0.0
UVCoord: 0.5 0.0
UVCoord: 0.75 0.0
UVCoord: 0.0 0.1875
UVCoord: 0.25 0.1875
UVCoord: 0.5 0.1875
UVCoord: 0.75 0.1875
UVCoord: 0.0 0.375
UVCoord: 0.25 0.375
UVCoord: 0.5 0.375
UVCoord: 0.75 0.375
UVSize: 0.1875 0.1875
BlendMode: ALPHA_CHANNEL | ALPHA_BLENDED | NO_ZBUFFER
}
; --------------------------
; ---- smoke tail frame ----
; --------------------------
{
TexAnimID: SmkTrlEnd01
TexAnimName: smokmuzc.tga
FrameCount: 1
UVCoord: 0.5 0.75
UVSize: 0.25 0.1875
BlendMode: ALPHA_CHANNEL | ALPHA_BLENDED | NO_ZBUFFER
}
; --------------------------
; ---- Small Blast Ring ----
; --------------------------
{
TexAnimID: BlstRing01
TexAnimName: effect2c.tga
FrameCount: 1
UVCoord: 0.5 0.0
UVSize: 0.25 0.25
BlendMode: ALPHA_CHANNEL | ALPHA_BLENDED | NO_ZBUFFER
}
; ------------------------------------
; ---- muzzle flash forward blast ----
; ------------------------------------
{
TexAnimID: MuzFlash01
TexAnimName: smokmuzc.tga
FrameCount: 1
UVCoord: 0.0 0.75
UVSize: 0.125 0.25
BlendMode: ALPHA_CHANNEL | ALPHA_BLENDED | NO_ZBUFFER
}
; -----------------------------------
; ---- muzzle flash radial blast ----
; -----------------------------------
{
TexAnimID: MuzFlash02
TexAnimName: smokmuzc.tga
FrameCount: 1
UVCoord: 0.125 0.75
UVSize: 0.125 0.25
BlendMode: ALPHA_CHANNEL | ALPHA_BLENDED | NO_ZBUFFER
}
; -------------------------------------------------
; ---- muzzle flash round radial blast ----
; ---- the blast that is viewed from the front ----
; -------------------------------------------------
{
TexAnimID: MuzFlash03
TexAnimName: smokmuzc.tga
FrameCount: 1
UVCoord: 0.25 0.75
UVSize: 0.25 0.25
BlendMode: ALPHA_CHANNEL | ALPHA_BLENDED | NO_ZBUFFER
}
; --------------------------------------------------------------
; ---- Infantry Death Blood Explosion ----
; ---- ----
; --------------------------------------------------------------
{
TexAnimID: BloodSplatter
TexAnimName: effect2c.tga
FrameCount: 4
UVCoord: 0.75 0.00
UVCoord: 0.00 0.25
UVCoord: 0.25 0.25
UVCoord: 0.50 0.25
UVSize: 0.25 0.25
BlendMode: ALPHA_CHANNEL | ALPHA_BLENDED | NO_ZBUFFER
}